Protect your kingdom from the vicious Gobools, powerful Trollums, and other fearful creatures.Uncover the endless secrets of the magic world in deep dungeons, high towers, and abandoned wastelands.Enjoy the unique parallax effect on you device! It’s more than just background moving: it creates a sense of dimension and the illusion of depth.This game works in offline mode without Internet so you can play it on a plane, in the subway or on the road.Not always applicable, but often enough to be worth mentioning, I think.Īnyway, the point being that sometimes there is a non-obvious solution already in the logic you have.Get ready for an unforgettable journey to the magic world of the Middle Ages! You will meet your old friends, Professor and Aurora, and help Prince Eric rebuild his kingdom and protect it from the evil plans of villains! Fight treacherous monsters, explore new territories, construct various buildings, search for the magical artefacts and play with your friends online! So use this idiom if you're not sure if you have a suitably-indexed collection: var i = 0 Įlse use this one if you know that your indexable collection is O(1) for index access (which it will be for Array and probably for List (the documentation doesn't say), but not necessarily for other types (such as LinkedList)): // Hope the JIT compiler optimises read of the 'Count' property!įor (var i = 0 i /* filter with e,i */) In fact, whether you use for, foreach while or do, a counter variable must somewhere be declared and incremented. There's nothing wrong with using a counter variable.
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